Thursday, July 30, 2015

Lesson 1: Rigid Bodies


This is the project we did for week 1 in VEF1. We were given a scene with many objects in the scene. We had to at least have 10 simulations running for the requirements. I started off with putting a nail constraint on the hammer to give it that swing effect. Once the constraint was added, I put a gravity field on it so that the hammer would swing into the ball. I also added a active rigid body to the hammer so that the hammer would collide with the ball. All the balls in scene had gravity fields on them so that they would just drop or roll to the places that are guided. All the platforms in the scene were given passive rigid bodies so that when something in the scene falls on the platforms, it wouldn't fall through. The area where the 3 balls fell, I added a basic mold to shape that box the balls are falling in so that they wouldn't fall out. Once the shape was fitting properly I made the geometry invisible so that we couldn't see it. Through out the rest of the scene, passive and active rigid bodies were placed so that objects could collide with other objects in the scene and give it that natural flow effect. 

No comments:

Post a Comment